tag:blogger.com,1999:blog-8417850843973944836.post5823214817627162993..comments2024-02-27T00:19:14.984-08:00Comments on Burning Zeppelin Experience: A Realization: Step One SucksMarkhttp://www.blogger.com/profile/16741134687274260833noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8417850843973944836.post-71016491521702840622009-04-10T09:43:00.000-07:002009-04-10T09:43:00.000-07:00(followed your sig on rpg.net and started poking t...(followed your sig on rpg.net and started poking through your blog)<BR/><BR/>I've been crushing on <A HREF="http://www.fudgefactor.org/2004/05/05/fudge_on_the_fly.html" REL="nofollow">Fudge on the Fly</A> for a few months. In its purest form, you create a character's name, blurb, talent, flaw, and then start playing. Skills and attributes are filled in during play as they matter, and if you want the player can narrate briefly about how they learned these skills.Tergivernoreply@blogger.comtag:blogger.com,1999:blog-8417850843973944836.post-82334149637329664262009-04-07T22:44:00.000-07:002009-04-07T22:44:00.000-07:00You know what else about roleplaying you suck at?*...You know what else about roleplaying you suck at?<BR/><BR/>*meaningful stare*Scattercathttps://www.blogger.com/profile/00302815654553659644noreply@blogger.comtag:blogger.com,1999:blog-8417850843973944836.post-28607695911553895602009-04-07T17:14:00.000-07:002009-04-07T17:14:00.000-07:00Mark have you looked into Other Worlds? There isn'...Mark have you looked into Other Worlds? There isn't a text for perusal but it is the game I'm personally most looking forward to for long term play. Character creation is very fast, flexible, and puts questions of culture and society automatically in the focus of the game. <BR/><BR/>I talked to one of the people behind the game, Mike Holmes in show037, of my podcast.<BR/>http://snipurl.com/holmesinterview<BR/><BR/>Here's a link to story games talking about it:<BR/>http://snipurl.com/otherworlds<BR/><BR/>In that thread Mike talks about the game and there are links to some quite varied actual plays.<BR/><BR/>Also you might look at Universalis, which coincidentally enough was a collaboration between Holmes and Mazza. Character creation is very short in that game and it has other play features that make it a must-try at least once....Clyde L. Rhoerhttp://www.theoryfromthecloset.comnoreply@blogger.comtag:blogger.com,1999:blog-8417850843973944836.post-26992964270633119262009-04-07T15:15:00.000-07:002009-04-07T15:15:00.000-07:00I was impressed by Mouse Guard's chargen procedure...I was impressed by Mouse Guard's chargen procedure as well.<BR/><BR/>First of all, the game makes a strong case for "Pick pregens, let's play!". There are four complete patrols of pregen characters in the book (and three complete pregen scenarios to run them with), and those can be mixed and matched with only a few tweaks.<BR/><BR/>Second, the chargen procedure requires relatively few mechanically difficult choices, with lots of "Pick one or two of this list of skills" sorts of choices rather than "Distribute 30 points among these 20 skills" sorts of choices. It goes pretty quickAlberthttps://www.blogger.com/profile/12225098013513783549noreply@blogger.comtag:blogger.com,1999:blog-8417850843973944836.post-63169250524846319832009-04-07T15:10:00.000-07:002009-04-07T15:10:00.000-07:00I've generally found SotC chargen takes one sessio...I've generally found SotC chargen takes one session. But it's not just a dry session of crunching numbers and picking abilities; it's a session of play! Inventing your novels, laughing with each other over awesome ideas, giving other players' novels your own spin. It's a good time. <BR/><BR/>Most mods of it I've seen tend to streamline the mechanical aspects of it (only one Aspect for each life stage to keep brainstorming time down, using stunt packages to reduce reference time), but keep the narrative elements of it largely intact.Alberthttps://www.blogger.com/profile/12225098013513783549noreply@blogger.com