tag:blogger.com,1999:blog-8417850843973944836.post9047154135887189979..comments2024-02-27T00:19:14.984-08:00Comments on Burning Zeppelin Experience: For Mortal Men, Doomed to DieMarkhttp://www.blogger.com/profile/16741134687274260833noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8417850843973944836.post-74645077867614153502008-11-27T22:32:00.000-08:002008-11-27T22:32:00.000-08:00"Quirky" is probably about the right word. I seem ..."Quirky" is probably about the right word. I seem to come at everything sideways. I think it's pathological. I remember even back in high school, when they gave us writing assignments and prompts, and I would immediately set about thinking of ways to subvert them.<BR/><BR/>Thanks for the compliments, though. Let's see if I can maintain (or even acquire) a fanbase. It's the Internet, right? Quirky is the new trendy.Scattercathttps://www.blogger.com/profile/00302815654553659644noreply@blogger.comtag:blogger.com,1999:blog-8417850843973944836.post-22908498967866837172008-11-24T21:38:00.000-08:002008-11-24T21:38:00.000-08:00I don't like killing characters at all, but I neve...I don't like killing characters at all, but I never fudge the dice. I roll everything in the open for the players to see. But I frequently manipulate the setting and circumstance to prevent disaster. <BR/>I was already planning some way to save the character who had become separated. It was the player's choice to jump into a deadly situation.Benhttps://www.blogger.com/profile/12182579211549382453noreply@blogger.comtag:blogger.com,1999:blog-8417850843973944836.post-54005279723270272512008-11-24T13:55:00.000-08:002008-11-24T13:55:00.000-08:00@ Ben - that's part of the beauty of a roleplaying...@ Ben - that's part of the beauty of a roleplaying game. Sometimes the dice supply us with cool ideas that would <I>never</I> have occurred to us otherwise. However, I've never killed a character on a random die roll, and I don't think I could. I think it would take the die roll, and then the player looking at me and surprising me by saying "this is it, this is a good place to end his/her story" for me to be ok with it. I mean, I'd make that fatal die roll mean <I>something</I>, but I don't think I could do it. I don't think I could let the death stick.<BR/><BR/>Thanks for coming! I hope you enjoy your stay!<BR/><BR/>@ Scattercat - Nah, professional help would be a stunning overreaction.<BR/><BR/>I think you and I GM in more or less the same way. And I agree that your stories can often be pretty dark... but I like them that way. You get a certain clever, quirky, downbeat sensibility that I can't quite approach, and I think it's pretty cool.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8417850843973944836.post-59036508486376061422008-11-23T22:02:00.000-08:002008-11-23T22:02:00.000-08:00I've been told (by a random lunatic, admittedly) t...I've been told (by a random lunatic, admittedly) that I am a heartless person because I don't "care" for my characters enough. (And because they only exist for me to lord over like a god - A GOD I TELL YOU! - and... yeah, s/he was kind of nutty and had read all of two stories, both of them written as exercises rather than as polished pieces for publication.)<BR/><BR/>Looking over my stories, I have noticed that a disproportionate number of them end with horrible death, or at least ambiguous possible-death. On the flipside, as a GM I have never killed a character via random dice (which drives me nuts) and only occasionally due to utterly unavoidable character-fucked-themselves-over I-can't-think-how-to-save-them situations. (And even then, sometimes, I will fake it.)<BR/><BR/>I do hate to actually kill anyone on-screen though. Generally, my deaths happen offstage, to be inferred, or as a dramatic finale. I do actually cry when sad things happen to my characters, which is probably very pathetic of me. <BR/><BR/>I'm not sure what any of this means. Perhaps I should seek professional help.Scattercathttps://www.blogger.com/profile/00302815654553659644noreply@blogger.comtag:blogger.com,1999:blog-8417850843973944836.post-27828343648574002712008-11-23T21:22:00.000-08:002008-11-23T21:22:00.000-08:00Hi. Just found your blog by following a link from ...Hi. Just found your blog by following a link from ISBW. I'm liking what I've see so far.<BR/><BR/>I've only ever killed one character while GMing. It was a good scene. The characters were invading a bandit hideout in an icy cave. One player failed a perception roll and was about to get cut off from the others and probably killed, so another player had his character jump in and attack four bandits at the same time. I happened to roll really well on the attacks, and he died from two separate sword blows (criticals in Rolemaster). The other character survived, so it ended up as a cool sacrificial scene. The player wasn't upset because he knew he was putting himself in mortal danger for the sake of another character.<BR/><BR/>I didn't set this up intentionally at all. It just happened based on player decisions and the luck of the dice.Benhttps://www.blogger.com/profile/12182579211549382453noreply@blogger.com