Saturday, June 2, 2012
Burning Contest Experience
But I'd like to know.
More importantly, I'd like to foster more of a sense of community and conversation at this blog. This is the Internet, after all. I don't want to shout into the ether - I want you to shout back!
In order to achieve this, I have an idea. A contest! Unfortunately, I can't offer you fabulous prizes - because unlike the miniatures wargaming blogs I'm stealing this from, I don't have any - but I can offer you a one to two hundred word story, written to your specifications.
What do you need to do to win? You need to comment on this post, and... recommend this blog to one friend. The first will be apparent here, and for the second I'll take you at your word. After a suitable period of time - I'm thinking a week - I'll randomly select a winner and get your specifications. Then I'll provide the story.
This should be fun... or at the very least, educational.
Thursday, September 29, 2011
A Question
Also, I'm baaa-aaack.
Thursday, June 16, 2011
No More Teachers!
Tuesday, May 10, 2011
In a Hole in the Ground, There Lived a Neanderthal
Neanderthals are hobbits.
- Short? Check.
- Stocky? Check.
- Omnivorous? Check.
- Tough as all hell? Check.
- Cave-dwelling? Check.
- Essentially human in the ways they think and act? Check.
I can easily see how, if Neanderthal Man had not died out, they might have cleaned up in much the same way as the humans they coexisted with. Their musculoskeletal system would have slimmed down and their brains continued to advance as their ecological niche increasingly selected for smarts rather than brawn. They could easily have stayed short and tough when compared to humans. Why develop an easy-going disposition? Why not?
Anyway, just a weird little thought that occured to me, and I'm eager to hear what you think of it (hence the creative prompt tag).
Friday, April 1, 2011
Arise and Go Get McDonalds
Tell me about resurrection.
The rules are (or at least seem to be) exactly the same as D&D. For the right price, a sufficiently powerful spellcaster (and there is no shortage of those) can bring the dead back to life. The dead person must agree to be brought back, which means that good people who lived full lives and have gone on to whatever reward awaits them are usually fine with staying dead, bad people are eager to escape, and heroes usually come back, but might take death as an excuse to retire from the whole painful, messy business. Being brought back to life costs you something, but it's something you can regain with time and rest.
I want to hear about the deeper consequences of this idea. What kinds of cultural and artistic quirks would develop, given this "technology?" Basically, I want to hear what you come up with when you attack the idea of fantasy resurrection with the rigor usually reserved for science fiction. Bonus points for truly original ideas. You get docked points for falling back on tired old standbies, though if the idea has legs it'll still walk.
Go.
Thursday, March 17, 2011
Creative Prompt, Take II
Tuesday, March 15, 2011
Creative Prompt, 4th Edition
Tell me about the Astral Chaos.
Tell me about the Elemental Sea.
Go.
Thursday, December 2, 2010
Creative Prompt Me This, Batman!
Comment me (or, you know, if you're Nathan, you'll probably up and drabble all over me) with something inspired by the article, either it's actual subject or some of the weird stuff said by the clearly elated scientists.
Tuesday, November 23, 2010
Show Me...
This phrase just popped into my head last night, and I'm curious to hear what you make of it.
Go.
Thursday, September 16, 2010
Lady Burn
Today's post is inspired by this and this (these entries are clean, but the blog is not always safe for work - be forewarned), posts deconstructing the trope of the iconic super hero costume by re-imagining Dazzler as a Lady Gaga-esque woman of many daring costumes.
And, you know, super powers.
Riff off that, my faithful reader(s). Comment with your tales of super heroes who wear many odd costumes and not just the one.
Saturday, September 11, 2010
Gutters & Goblins, Zeppelins & Zombies
Wednesday, August 4, 2010
Comic Depression
The second reason is that I love dialog, I love character development, and I love plots. While I have a good visual imagination and like deciding on the appearances of things, it isn't my favorite thing to do. Frankly, I get stressed out trying to figure out how often to reincorporate so-and-so's appearance, such-and-such's smell, the fact that what's-her-bucket has a pet weasel-hawk.
So basically, writing a webcomic means that I get to do just all the fun stuff and none of the less fun stuff? And also it's serialized, long-running, and full of potential? What's not to love? You'll notice that I don't want to get a job in the comics industry, and that' because I do like writing descriptions. I'd feel incomplete if all I did was plot character arcs and write dialog. But, as a project, as something to do (along with everything else I do) it'd be... glorious.
Despite my rather arrogant and cynical description of the webcomicist's art above, I do read a number of truly wonderful webcomics:
- Collar6: It's ridiculous, it's absurdly kinky, and the setting seems like an absurd mix of a modern version of Exalted and a bondage fantasy... but I like it. Take from that what you may.
- Digger: The comic's own tagline says it best: "a wombat, a dead god, a most peculiar epic." I remember wanting to read this one back when it was on a pay site, and how happy I was when it finally went free.
- Drowtales: I've been meaning to write a longer ode to this comic, which actually has done a great deal to cure my elf rage. Seriously.
- Girl Genius: Does anyone not read Girl Genius? Really?
- Keychain of Creation: Like ORder of the Stick, but younger and for Exalted.
- MythAdventures: The team behind Girl Genius, bringing Robert Aspirin's creation to the screen. Top quality stuff.
- Order of the Stick: Rich Burlew's gently mocking presentation of a D&D-themed fantasy world is practically required reading for fantasy gamers everywhere. This story manages to oscillate perfectly between humor and drama, with real characters, really developing, in a hillarious and absurd world.
But some day. Someday...
Monday, June 21, 2010
Live Long and What Now?

"VHEMT (pronounced vehement) is a movement not an organization. It's a movement advanced by people who care about life on planet Earth. We're not just a bunch of misanthropes and anti-social, Malthusian misfits, taking morbid delight whenever disaster strikes humans. Nothing could be farther from the truth. Voluntary human extinction is the humanitarian alternative to human disasters.
We don't carry on about how the human race has shown itself to be a greedy, amoral parasite on the once-healthy face of this planet. That type of negativity offers no solution to the inexorable horrors which human activity is causing.
Rather, The Movement presents an encouraging alternative to the callous exploitation and wholesale destruction of Earth's ecology.
As VHEMT Volunteers know, the hopeful alternative to the extinction of millions of species of plants and animals is the voluntary extinction of one species: Homo sapiens... us.
Each time another one of us decides to not add another one of us to the burgeoning billions already squatting on this ravaged planet, another ray of hope shines through the gloom.
When every human chooses to stop breeding, Earth's biosphere will be allowed to return to its former glory, and all remaining creatures will be free to live, die, evolve (if they believe in evolution), and will perhaps pass away, as so many of Nature's “experiments” have done throughout the eons.
It's going to take all of us going."
Let's start with VHEMT's "arguments," which boil down to a list of varyingly clever straw men, which they predictably line up and knock down. Then let's carry on to their failure to engage with the logical conclusions of their philosophy: why not kill people, support disease and murder, if you despite humanity and want it to cease? Why propose humanitarian action and when the continued existence and comfort of humanity is counter to your goals? If there's anything I frown on more than depressingly nihilistic, rhetoric-poor, spinelessly genocidal whackjobs, it's halfassed depressingly nihilistic, rhetoric-poor, spinelessly genocidal whackjobs. Come on, people! I've seen more enthusiastic and better-argued evil in poorly written pulp novels. I know you can do better!
Sunday, April 18, 2010
Headline: Ashpocalypse
Saturday, March 27, 2010
Vampires Part I
Vampirism is a taint. It enters the blood through the practice of keeping other humans in bondage through fear and violence. Out-breeding and gaps in the practice that last a generation or two are enough to clear the taint from a line, but if tainted lines hold slaves for generations and breed among themselves, eventually the taint reaches critical mass and explodes into a curse. In life, those who bear the curse of vampirism seem completely normal; after death, however, they rise. For their bloodthirsty ways they are saddled with a hunger for blood. For their practice of dominating others, they are blessed with the need and the power to continue their domination.
Worse, once the taint becomes a curse, innocents can also be made into vampires. Anyone transformed in this way is instinctively obedient to the vampire who made her until that vampire is killed, when she becomes a free agent.Of course, the largest group of vampires in America are the scions of old Southern families that held Africans in bondage for centuries, though some California farmers who keep undocumented immigrants in near-slavery might be getting close to the change. Older families include a particularly bloodthirsty line that rose in South America and inspired the Aztecs to constant warfare to feed their hunger, several once-noble families in Eastern and Western Europe, and a clan of bloodsuckers in the middle east who claim to be the world's first vampires.
Sunday, March 21, 2010
If You Won't Be You
Thursday, January 28, 2010
Idle Musings
Thursday, August 20, 2009
Johnny Jordan <3<3
"Your soul was made for eating," said Johnny Jordan at midnight. He'd lasted a long time without eating souls and he was very happy about himself. He was also stupid. Very, very stupid.Johnny Jordan <3<3
Saturday, June 20, 2009
Weasel Cheeseburger Disease!
Very few venture into the softlands, that ever-changing wasteland of illusion and danger, and even fewer travel to the Mouth of Chaos at its center, a twisting pillar of transformation that warps everything it touches. Mostly they are priests - come to close the Mouth of Chaos or to worship it, or try their faith against the softlands - magicians come to learn what the softlands have to teach about the nature of the world, or adventurers come looking for monsters to slay and treasures to sell. Some are desperate men, come in search of transformation, hoping the softlands or the Mouth of Chaos can change them in some way, remove some defect of body or character, or at the very least exchange a hunted face for an innocent one, however terrifying and deformed that new face might be. Cities have cropped up at the edge of the softlands, for these adventurers and madmen to spend their gold, and a few communities survive within its borders. A few.
No one knows when the sick man came to the softlands. No one will admit to having met him, succored him, even spoken to him, out of fear of reprisal. He probably suffered from some life-destroying disease, like leprosy or consumption. He had probably been cast out of his home and had nowhere else to go. Perhaps he hoped that the Mouth of Chaos would remove his illness altogether - it had been merciful in the past and might be again - or perhaps he had only hoped for death. Either way, he remained unchanged. It was the disease that enjoyed the full extent of the softlands' mad blessing.
Before, those who stayed away from the softlands were safe. Far from the edge of chaos, in sane countries, they could live in peace and enjoy whatever their lives had to offer. Before, those the softlands had touched could leave and travel the world, and though their strange or grotesque shapes might inspire admiration, pity, or revulsion - or some combination of the three - but never fear or hatred.
Not so once the Change Plague began. The mutant disease, born of one man's desperation, spread far and wide. Now a chance meeting could lead to infection, and infection invariably led to transformation. Some can carry the disease their whole lives without knowing, meaning that anyone touched by chaos - or, in fact, anyone at all - was suspect. And when the disease chose to blossom, it was as a terrible fever that changed as it killed, leaving the survivors with warped bodies and shattered minds, and the knowledge that one day the disease might blossom again, and again, and again.
Much of the world died in the anarchy that followed. Kingdoms fell and new ones rose in their place. Those who are touched by the chaos are carefully watched. In some places, they driven away or killed. The only place safe for us and those who become like us is here, at the edge of the softlands.
Welcome.
You know the rules; there aren't any! In comments (or with a link to your own blog), tell me a story of someone touched by the Change Plague, the softlands, or the Mouth of Chaos, or anything else in the above.
Wednesday, April 15, 2009
I'm Not Alone
For those of you who are too lazy to follow the link (read it - it's a great essay), I'd be doing Dodson a disservice by summing it up as "she agrees with me." However, I think it's fair to say that Betty Dodson's criticism and mine stem from the same sentiment: it's not enough to simply have a voice. You need to pay attention to what that voice is saying.
I'm sorry that today's post is brief, a link in the dark, and really about as off topic as I've ever gotten. I just found out yesterday that I'll be taking the CBEST on Saturday, and I haven't got much time. I will mend this with the following:
Source unknown, but the image looks old so I'll risk it.Image Courtesy of RPGnet's "Spirit of the Century Inspirational Art" Thread
Which really is about as on-topic for this blog as you can possibly get.
Let's treat this as a creative prompt post. Tell me the plot of Zeppelin V. Pterodactyls. Who are the characters? What do they want? Where did they get a Zeppelin? How did they end up fighting dinosaurs? How can I get that job?
And if you can manage to tie the second half of the post into the first half, well... no one's stopping you.